![]() You can collect bounties on enemies of all types whether they’re alive or dead, the dead providing less of the game’s currency Moolah and making the process of upgrading the ammo types take longer. It’s reliability also means you’re technically never without an ammo type, and since it is used to stun the living ammo you find in the wild, the Zappfly becomes a constant reliable ally during your adventure across this particular part of Oddworld. A simple zap is good for dealing quick damage, but a burst shot after the Zappfly has had time to charge can be used to knock out weaker enemies or activate machinery, some of it helping with puzzles and other mechanisms like a crane holding a dangling rock that can prove to be a fun way to take out a few enemies at once. The Zappfly is his most reliable ammo type, the little bug never running out of ammo since you use the electricity it produces instead. Tiny creatures roam around the game world that The Stranger can snap up and use as weapons against the wanted criminals and their more traditional weaponry. ![]() The game’s main character, an cat-like bounty hunter known as The Stranger, relies on a crossbow that uses literal live ammunition. The main thing that caught my attention about Oddworld: Stranger’s Wrath is how it handles its first-person shooting segments. It would still be many years before I finally played it, but at least this time around, it would not disappoint. However, unlike Area-51 or Lady Sia, when I saw the trailer for Oddworld: Stranger’s Wrath on an Xbox demo disc, I was impressed enough by it to buy it. ![]() Usually, when I mention a game on The Game Hoard that I’m only now getting around to playing after playing a demo or seeing an ad for it, the end result is something underwhelming.
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